![]() ![]() Music programming has always been a black art of sorts especially in those early software renditions when crashes were the norm, with audio APIs mostly developed from scratch and the operating systems were less sophisticated (think Win 95,98 (pre NT)) than they are now. Its no surprise that a sizable selection of developers have done some creative brainstorming to bring usable apps into the foray. IOS has been the ideal playground for creative software ideas and innovative implementations of tried and tested software features on other platforms since the inception. Any rewire supporting music software could communicate with another software or a DAW with rewire support as master or slave. However, rewire came along soon and that changed the workflow barriers. The beauty was that all the instruments could be rerouted or have their signals shared or split with other controllers and fx modules that gives it the immense flexibility that Reason is known for. Later on packaged synth hardware became popular because of stability and cohesiveness of having the modules preconnected.The real digital renaissance came with Reason for Windows and Mac around 2001, which rocked the DAW paradigm and arguably was more of a soft-studio because audio and VST plugins support was not provided. Modular music production was the craze during the retro analog era when individual analog components had control voltage inputs and outputs and midi was unheard of. Tabletop : Modular Mobile Music Production ![]()
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